
package you cloned has (these are the s4studio_mesh_x meshes in blender). In order for your mesh to show in studio, it has to have the same number of meshgroups/cuts as the. Prerequisites: You have a new mesh ready, with a UV+texture that fits within the Sims 4 body UV space, and you are using Blender 2.78 or Blender 2.7. This applies to any mesh you can make in CAS, from clothes to accessories. This tutorial assumes some knowledge about blender but it is beginner-friendly. Hi, I wanted to write this short tutorial on how make your CAS mesh game-ready using Sims 4 Studio & Blender, going over meshgroups, weight transfer, uv_1, and vertex paint.
